This article brings up so many valid points about how technology is changing the health care industry for both the good and the undetermined. However, the question I was asking myself when I first read it was this: As we rely more heavily on technology,what will be the impact to direct patient care — and is the current workforce equipped to handle these changes?
Now that researchers have developed a sensory tattoo that monitors athlete productivity, will one that monitors employee productivity be far behind?
Forget heart-rate monitors, athletes will soon be able to measure their physical progress by applying temporary tattoos that monitor sweat, track chemical balance and gauge physical activity.
“Having technology around you, on you, inside you, 24/7 is going to become totally commonplace.” –Becky Stern, Adafruit
We’ve been wearing technology, in a sense, since the birth of the wristwatch — and we’ve seen wearable technology advance to become more and more integrated with our bodies and movements in inventions like Google Glass and Nike Fuelband, and even our smartphones.
Whether the term ‘hacker’ brings to mind images of someone stealing your credit card information or of Angelina Jolie unleashing computer viruses on the federal government, chances are the last thing you want to associate with the term is your own staff.
And yet, several companies today are doing just that, launching what have become known as ‘hack days’ at their organizations.
Remember in Back to the Future II, when Marty travels to 2015 and sees that future Marty has the technology to video-conference in to his office from his very own living room and it was completely awesome? Funny how that technology is actually a reality now. (I can only hope this means good things for the hover board…) Sadly, video-conferencing is as far as Robert Zemeckis got in predicting what the workplace of the future would look like…
Fortunately, however, workplace experts Jeanne C.
As a former Super Nintendo addict enthusiast, I was both excited and surprised to come across this recent Go magazine article about the growing number of companies using interactive software and video games as employee training and development tools.
Excited, of course, because it seems like a cool, fun way to engage employees (and brought back fond memories of watching Mario hop around in a Frog suit)…But also surprised by just how many companies are embracing this trend: A reported 70 percent of major domestic employers used these “serious games” to train employees in 2008, according to the Entertainment Software Association.
Back in Q3, nearly one in four workers (24 percent) said they were fearful of layoffs at their firms, according to a CareerBuilder.com survey (conducted among 2,922 hiring managers and HR professionals and 7,960 U.S. employees).
Not surprised? I’m not either. And I would venture a guess that in light of recent layoffs at many U.S. companies, the percentage has increased since this survey was conducted.
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